I'm trying to create and assign a tag to a GameObject so I an access it later on, but discovering that I cannot at run time assign tags to GameObjects created.
For example, if I have a loop that creates 100 GameObjects at run time, and I want to give each GameObject an id of 1, 2, 3, 4 all the way to 100. Then, later on, if I want to update object "49" at run time, how can I access this GameObject if I cannot assign a tag to it through C#?
sudo code:
for(int i = 0; i
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